MatjokRulebook v1.5

Setup and Dealing

How the walls, break, and starting hand are built.

Before a round, all tiles are shuffled face down. Then each player builds their own wall.

In view

See also Table and wall illustrated for the table layout, break, dealing, and flower replacement in 1 visual route.

Setup

All tiles lie face down.
The tiles are shuffled together.
Each player builds a wall of 36 tiles.
Each wall consists of 18 stacks of 2 tiles.
The 4 walls together form the playing field in the middle.

Determining the break

East throws 3 dice in 1 roll.
The total is counted from East counterclockwise to point out the correct wall.
On that wall, the same total is used to determine the break for the flower or kong wall, counted from the right clockwise.
If the end of a wall is reached, you continue counting into the next wall.

This break determines where drawing starts and which part of the wall is used as the flower or kong wall.

Practical at the table

After the roll, place the dice in East's right-hand corner. During play that is also a quick visual indication of who is East or jongh.

Traditional playing style

The traditional source uses 2 dice and 2 rolls. East makes the 1st roll. That result determines who makes the 2nd roll. The total of both rolls then determines the wall and the break. This page deliberately follows the modern playing style with 3 dice and 1 roll by East.

Dealing

From the break, the players take tiles in a fixed order:

East, South, West, and North each take 4 tiles.
This happens 2 more times in the same order.
After these 3 rounds, each player has 12 tiles.
East then takes 2 tiles: the 1st and 3rd top tiles from the remaining part of the wall.
South, West, and North then each take 1 tile.

After dealing, East has 14 tiles and the other players 13.

Traditional playing style

In the traditional playing style, dealing works differently:

East, South, West, and North each take 3 times 4 tiles.
Then each player takes 1 more tile.
Only East then takes 1 extra tile.

Replacing flowers

If there are flowers in the starting hand during the deal, then:

you place them open on the table after dealing
before the 1st discard, you take 1 replacement tile from the flower or kong wall for each flower
this happens in order from East counterclockwise

A flower drawn later in the game is also replaced immediately in the same way.

Effect at the table

A player who does not replace a flower and therefore ends up with too few or too many tiles can no longer form a valid winning hand. That hand is then dead.

Quick check

  • East starts with 14 tiles.
  • Every other player starts with 13 tiles.
  • Flowers in the starting hand are replaced before the 1st discard.

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