Basic Rules
Basic rules for setup, turn flow, valid hands, and drawn rounds.
Tiles and groups
The tile set, groups, and large and small tiles.
Table and roles
The seats, wind roles, and the position of jongh.
Setup and Dealing
How the walls, break, and starting hand are built.
Turn flow
The turn order of drawing, replacing, discarding, and claiming.
Claiming Tiles
Who may claim a discard and in what order.
Open and closed combinations
When poengs and kongs count as open or closed.
Winning hand
The requirements for a valid ordinary winning hand.
Dead Hand and Invalid Situations
When a hand is dead and mistakes can no longer be repaired.
Drawn Round
When a round ends without a winner because too few wall tiles remain.
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