MatjokRulebook v1.5

First, Last, and Maximum

The multipliers for `1st`, last, and maximum wins.

A group of traditional outcomes can go directly to Man Kong. These include privilege rules, special hand patterns, and several maximum combinations.

First and last tile

SituationOutcome
Jongh wins with the 1st self-drawn tileMan Kong
South, West, or North wins with jongh's 1st discardMan Kong
Win with the last tile from the wall1 multiplier

The source adds that a 1st win may also pass through a flower or kong replacement from the flower or kong wall and still count as that privilege rule.

Maximum outcomes

SituationOutcome
All 3 dragonsMan Kong
All 4 windsMan Kong
Kang-kang-foeiMan Kong
Kong-sjong-kongMan Kong
13 wondersMan Kong
Only ones and 9sMan Kong
3 closed matching sets, 2 pairs, and self-drawn winMan Kong
7 flowers during the dealMan Kong
8 flowersMan Kong
7 pairs as an agreed variantMan Kong
Game of 9 gatesMan Kong
All `3` dragons
Red dragonRed dragon
Red dragonRed dragon
Red dragonRed dragon
Green dragonGreen dragon
Green dragonGreen dragon
Green dragonGreen dragon
White dragonWhite dragon
White dragonWhite dragon
White dragonWhite dragon
All `4` winds
East windEast wind
East windEast wind
East windEast wind
South windSouth wind
South windSouth wind
South windSouth wind
West windWest wind
West windWest wind
West windWest wind
North windNorth wind
North windNorth wind
North windNorth wind
`7 flowers` route
SpringSpring
SummerSummer
AutumnAutumn
WinterWinter
Plum blossomPlum blossom
OrchidOrchid
ChrysanthemumChrysanthemum

Intermediate steps below the maximum

Not every special outcome goes immediately to the maximum:

SituationOutcome
7 flowers with 1 good flowerLiong Van
7 flowers with 2 good flowersSam Van

Main rule

For the multiplier scale and the general cap of 500, use Overview and scale. For the payment order between players after the final score, continue to Overview and order.

Source note

The term good flower is taken directly from the traditional sources. This page keeps that traditional split instead of replacing it with a new modern label.

The lower traditional handling of 3 winds plus a pair of the 4th belongs with the wind-specific rules on Dragons, winds, and flowers, not with the direct maximum outcomes listed here.

Quick check

  • The 1st win of jongh is Man Kong.
  • Jongh's 1st discard can also give another player Man Kong.
  • The last tile gives no maximum, but 1 multiplier.

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