First, Last, and Maximum
The multipliers for `1st`, last, and maximum wins.
A group of traditional outcomes can go directly to Man Kong. These include privilege rules, special hand patterns, and several maximum combinations.
First and last tile
| Situation | Outcome |
|---|---|
Jongh wins with the 1st self-drawn tile | Man Kong |
South, West, or North wins with jongh's 1st discard | Man Kong |
| Win with the last tile from the wall | 1 multiplier |
The source adds that a 1st win may also pass through a flower or kong replacement from the flower or kong wall and still count as that privilege rule.
Maximum outcomes
| Situation | Outcome |
|---|---|
All 3 dragons | Man Kong |
All 4 winds | Man Kong |
Kang-kang-foei | Man Kong |
Kong-sjong-kong | Man Kong |
13 wonders | Man Kong |
| Only ones and 9s | Man Kong |
3 closed matching sets, 2 pairs, and self-drawn win | Man Kong |
7 flowers during the deal | Man Kong |
8 flowers | Man Kong |
7 pairs as an agreed variant | Man Kong |
Game of 9 gates | Man Kong |
Intermediate steps below the maximum
Not every special outcome goes immediately to the maximum:
| Situation | Outcome |
|---|---|
7 flowers with 1 good flower | Liong Van |
7 flowers with 2 good flowers | Sam Van |
Main rule
For the multiplier scale and the general cap of 500, use Overview and scale. For the payment order between players after the final score, continue to Overview and order.
Source note
The term good flower is taken directly from the traditional sources. This page keeps that traditional split instead of replacing it with a new modern label.
The lower traditional handling of 3 winds plus a pair of the 4th belongs with the wind-specific rules on Dragons, winds, and flowers, not with the direct maximum outcomes listed here.
Quick check
- The
1stwin of jongh isMan Kong. - Jongh's
1stdiscard can also give another playerMan Kong. - The last tile gives no maximum, but
1multiplier.
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